Tuesday, March 17, 2009

F.E.A.R. 2: Project Origin

FEAR 2 (or Eff-Eee-Aye-Are 2): Project Origin starts about 20 minutes before the end of the first game, so if you didn’t play the first FEAR, or any of its subsequent expansions, you won’t have a clue as to what’s going on, so here’s the short version: Armacham is an evil corporation (or maybe it isn’t) that’s trying to make super-telepath soldiers (or maybe they’re not), and you are sent in to fix things (or maybe you were sent in to trigger the end of days). The story’s not great in the first game, and FEAR 2 is more of the same, only this time you’re dropped into the thick of it from the word "go".

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